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Spore designer offers post-mortem on project, team was essentially making five
Spore designer Soren Johnson has reflected on the game's five-year anniversary over on his blog. The post discusses what went wrong with the game, and how its lofty ambitions perhaps grew too vast for the team. It's an interesting reflection on the …
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Spore Designer: Play at Each Stage Was Shallow, “Team Was Making Five
It's the fifth year of Spore, Will Wright's last big game for Maxis, and what better way to celebrate then through a post mortem of the game by designer Soren Johnson? Writing on his blog, Johnson took the time to explain what went wrong with the game …
Read more on GamingBolt

FREE this week at our spore store:

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